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Archive for the ‘Industry’ Category

 

The 2013 Hadoop Summit

Monday, July 29th, 2013 by

hadoop_summit_logo

I recently attended the Hadoop Summit in San Jose. This is one of two major conferences organized around Hadoop, the other being Hadoop World. Nearly all the companies with Hadoop distributions were present along with several big users of Hadoop like Netflix, Twitter, and Linkedin.

Crossing The Chasm

If you’re not deeply involved with Hadoop, attending one of these conferences a year apart can be shocking. The advancements made in just the span of a year are amazing. The conference seemed notably larger this year, and I noticed more non-tech companies in the audience. I think it’s safe to say that Hadoop has crossed the chasm, at least for enterprise IT users.

Other than the type of attendees at the event, the other signal to me was the emergence of Hadoop 2.0. This second version of Hadoop focused on features that are important for users who want to run production-grade software for mission-critical systems. High-availability finally arrived for the name node (for the Open Source project, not the version Cloudera released for its distribution), a new version of Hive with more SQL-friendly features, and YARN which allows users to run just about anything on the Hadoop Distributed File System (HDFS). These types of stability and availability features tend to show up when there is a critical mass of users who want to use software for production.

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Quite A YARN

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Report: A third of office systems will be in the cloud by 2017

Wednesday, June 26th, 2013 by

Cloud computing is transforming the business world, allowing companies of all sizes to implement advanced software and embrace innovative IT trends with fewer concerns and bigger savings. At the same time, however, not everything that can benefit from the cloud is doing so, as there are many technologies that have yet to make the transition to the hosted environment.

33 percent of office systems will be in the cloud by 2017

33 percent of office systems will be in the cloud by 2017

Unfortunately, the transition of many technologies, such as office systems and email, is slower than many advocates predicted. Gartner recently highlighted this occurrence, noting that only 8 percent of all office system users are in the cloud. Still, analysts believe this is a progressing market, noting that 33 percent of these tools will be in the cloud by 2017.

This market will gain significant momentum after 2015, Gartner noted. This is likely because the cloud will be more familiar to most organizations by then and employees will demand the ability to access mission-critical resources from anywhere.

“Despite the hype surrounding migration to the cloud, big differences in movement rates continue, depending on organizations’ size, industry, geography and specific requirements,” said Tom Austin, vice president and Gartner Fellow. “While 8 percent of business people were using cloud office systems at the start of 2013, we estimate this number will grow to 695 million users by 2022, to represent 60 percent.”

What factors weigh into cloud decisions?
Analysts noted that email is one of the world’s most significant collaborative tools, as it provides individuals with the ability to share information across networks and platforms. In many organizations, the option to move email to the cloud is among the biggest decisions, weighing into moving the entire office system to the cloud or not. Gartner believes that at least 10 percent of all email users will be based in the cloud by the end of next year, a number that will triple by the end of 2017.

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Get Your Game On in the Cloud

Tuesday, June 11th, 2013 by

Do you play mobile games on your smartphone or tablet? What about on your computer? And do you still put in a CD or DVD to play them? Or do you download an app to play? Have you ever tried an online game within Facebook? And what about on your game console? As bandwidth has increased and technology has evolved, more and more of these gaming experiences are being served from the cloud. Online gaming has transcended physical media like CDs, DVDs, and installed applications and moved to virtual environments based on Flash, HTML5, or other streamed or in-browser technologies.

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According to investment bank Digi-Capital, mobile games account for 42 percent of all new game investments. If money trails are any indication of success, we should watch to see where the banks are investing. In December 2012, Forbes reported that US video game sales dropped 25 percent in the month of October 2012, falling from $1 billion to $775.5 million. Conversely, general spending on mobile and social games rose 7 percent to $7.24 billion in 2011…and that was a few years ago!

Just take a look at some of the games listed in this .NET article, “The top 10 HTML5 games of 2012.” It’s very impressive that the underlying technology is completely browser-based and that these games are absolutely interactive and full-featured. Just for fun, I decided to see how many of these HTML5 games are cloud-hosted. (Remember though, because HTML5 is in-browser code, it doesn’t matter that much if it is cloud or traditionally hosted.) Here’s what I discovered:

  • “A Grain of Truth” – shared hosting
  • “Dune 2 Online” – colocation
  • “Cut the Rope” – cloud/dedicated/custom hosting
  • “Hex GL” – shared/dedicated hosting
  • “Lux Ahoy” – cloud/dedicated hosting
  • “D.E.M.O.” – cloud hosting
  • “BananaBread” – telco hosting
  • “Save the Day” – cloud hosting
  • “Bombermine” – shared hosting
  • “BrowserQuest” – ISP/VPS/Web hosting

As you can see, there’s quite a mixture of hosting provider types, ranging from shared to large-scale ISP/telco to cloud. The physical requirements for these types of HTML5 games rely mainly on the end user and the capabilities of the specific device. However, if any of these HTML5 games were to take off in popularity, the game owner would need to scale its infrastructure to handle the increased demand.

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How Software Defined Networking Delivers Next-Generation Success

Wednesday, June 5th, 2013 by

Software defined networking (SDN) is today where the cloud was a few years ago, and their paths are quite similar. As cloud providers innovate, they incorporate new, cutting-edge technology to let users do more with their architectures and enable solutions that were previously impossible. Just as the cloud moved people away from physical boxes and bare metal devices, SDN is allowing developers and architects to divorce themselves from proprietary hardware appliances like load balancers and firewalls.

So, what are the similarities between SDN and cloud? How about abstraction or the movement from physical to virtual?

To get a bit more scientific, I jumped over to Google Trends (which looks at search term volume over time) and did a search for “cloud,” “SDN,” “cloud computing,” and “software defined networking.”

cloud-sdn-trends

The results shown here make it pretty obvious that “cloud” continues to grow and overshadow the other terms. Removing “cloud” shows “SDN” making the same upward trajectory as “cloud” does in the graphic below. (Because people have been shortening the term “cloud computing” to simply “cloud,” it’s logical that the term’s search volume is decreasing.)

snd-cloud-comp-software-defined-network-trends

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Cloud opportunities, benefits exceed global expectations

Friday, May 31st, 2013 by

When cloud computing first emerged, IT analysts had mixed feelings about the hosted services, unsure if they would be embraced or disregarded in the enterprise. Today, experts understand that the cloud now plays a central role in the ongoing development of the business world, providing decision-makers and employees with innovative solutions for growth and performance improvements.

Cloud opportunities, benefits exceed global expectations

Cloud opportunities, benefits exceed global expectations

Companies are using a mix of different cloud models, including Platform, Software and Infrastructure as a Service, all with positive results. In fact, a recent CA Technologies survey of IT decision-makers who have been using the cloud for at least a year found that the benefits of using the hosted solutions are exceeding many respondents’ expectations.

Many executives highlighted the cost-saving advantages of the cloud. This is because the ongoing use of the cloud is allowing decision-makers to become more familiar with the technology and, as a result, establish new goals and objectives. “Cost is often considered an early benefit – or even a required result – in order for IT teams to justify moving in the direction of the cloud,” said John Michelsen, chief technology officer of CA Technologies. “Once they show that cloud computing improves the bottom line, they can shift their focus to innovation and other objectives, such as increased performance and enhanced security.”

Who is using the cloud?
CA Technologies found several unique distinctions between organizations planning to invest more in cloud servers and other solutions within the next year and firms that are still on the fence. First, businesses that have been using the cloud for four or more years are roughly six times as likely to spend more money on the hosted services in 2013 than their counterparts that are relatively newer to the environment. This suggests that companies that have done more than just tested the water are more comfortable with the cloud and are experiencing greater results.

Second, the study found that organizations in the United States are more likely to invest in the cloud this year than businesses in the U.K., France, Germany, Italy and Benelux. In fact, 48 percent of U.S. respondents stated they plan to up cloud spending by up to 30 percent, while another 17 percent will invest even more. This is a stark contrast between the 42 percent and 4 percent, respectively, of European IT decision-makers.

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